2D Shooter Bullet and Weapon System for Unity 3.0.0
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DoxyThreadSafeOutput Class Reference

This class encapsulates the data output by Doxygen so it can be shared with Unity in a thread share way. More...

Public Member Functions

string ReadLine ()
void SetFinished ()
void SetStarted ()
bool isStarted ()
bool isFinished ()
List< string > ReadFullLog ()
void WriteFullLog (List< string > newLog)
void WriteLine (string newOutput)

Detailed Description

This class encapsulates the data output by Doxygen so it can be shared with Unity in a thread share way.

Member Function Documentation

◆ isFinished()

bool DoxyThreadSafeOutput.isFinished ( )

◆ isStarted()

bool DoxyThreadSafeOutput.isStarted ( )

◆ ReadFullLog()

List< string > DoxyThreadSafeOutput.ReadFullLog ( )

◆ ReadLine()

string DoxyThreadSafeOutput.ReadLine ( )

◆ SetFinished()

void DoxyThreadSafeOutput.SetFinished ( )

◆ SetStarted()

void DoxyThreadSafeOutput.SetStarted ( )

◆ WriteFullLog()

void DoxyThreadSafeOutput.WriteFullLog ( List< string > newLog)

◆ WriteLine()

void DoxyThreadSafeOutput.WriteLine ( string newOutput)

The documentation for this class was generated from the following file: