2D Shooter Bullet and Weapon System for Unity 3.0.0
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EnemyBumpSystem Class Reference

When enemies bump into each other, push them apart and turn away from each other. More...

Inheritance diagram for EnemyBumpSystem:

Protected Member Functions

override void OnUpdate ()

Detailed Description

When enemies bump into each other, push them apart and turn away from each other.

Uses BumpRadius for overlap detection and push-apart. Should be called after EnemyMovementSystem.

Member Function Documentation

◆ OnUpdate()

override void EnemyBumpSystem.OnUpdate ( )
protected

The documentation for this class was generated from the following file:
  • C:/git/2dshooterweaponsystem/Assets/2DShooterWeaponSystem/Scripts/Dots/EnemyBumpSystem.cs