A sample demo script that shows a simple way of how to pick up guns/weapons using ScriptableObjects and add them to the main WeaponSystem weapon configurations.
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A sample demo script that shows a simple way of how to pick up guns/weapons using ScriptableObjects and add them to the main WeaponSystem weapon configurations.
◆ pickupSfx
| AudioClip GunPickup.pickupSfx |
◆ weaponConfig
The documentation for this class was generated from the following file:
- C:/git/2dshooterweaponsystem/Assets/2DShooterWeaponSystem/Scripts/DemoRelated/GunPickup.cs