◆ UpdateWeaponsUI()
| void WeaponIconsUnityGui.UpdateWeaponsUI |
( |
| ) |
|
◆ ammoRemainingText
| Text WeaponIconsUnityGui.ammoRemainingText |
◆ currentMagazineText
| Text WeaponIconsUnityGui.currentMagazineText |
◆ instance
◆ magazinesRemainingText
| Text WeaponIconsUnityGui.magazinesRemainingText |
◆ pixelPerUnit
| float WeaponIconsUnityGui.pixelPerUnit = 100f |
◆ playerWeaponSystemRef
◆ reticleGo
| GameObject WeaponIconsUnityGui.reticleGo |
◆ selectedWeaponIcon
| Image WeaponIconsUnityGui.selectedWeaponIcon |
◆ selectionWeaponPanel
| RectTransform WeaponIconsUnityGui.selectionWeaponPanel |
◆ uiSelectionReticlePrefab
| GameObject WeaponIconsUnityGui.uiSelectionReticlePrefab |
◆ WeaponIconGameObjectNameTemplate
| const string WeaponIconsUnityGui.WeaponIconGameObjectNameTemplate = "WeaponConfiguration_" |
|
static |
◆ weaponListPanel
| RectTransform WeaponIconsUnityGui.weaponListPanel |
◆ weaponNameText
| Text WeaponIconsUnityGui.weaponNameText |
The documentation for this class was generated from the following file: