2DShooterWeaponSystem  1.9.0
WeaponSystem.cs File Reference

Classes

class  WeaponSystem
 The meat of the asset, the WeaponSystem component is used to hold weapon configurations, and bullet pattern setups as well as handling the logic for firing the bullets and setting bullet properties up based on the configuration. More...
 

Typedefs

using Random = UnityEngine.Random
 

Typedef Documentation

◆ Random

using Random = UnityEngine.Random