2D Shooter Bullet and Weapon System for Unity 3.0.0
Loading...
Searching...
No Matches
EnemySyncPositionsSystem Class Reference

Syncs enemy entity positions to GameObjects before EnemyBumpSystem, so OverlapCircleAll uses current positions and enemies don't pass through each other. More...

Inheritance diagram for EnemySyncPositionsSystem:

Protected Member Functions

override void OnUpdate ()

Detailed Description

Syncs enemy entity positions to GameObjects before EnemyBumpSystem, so OverlapCircleAll uses current positions and enemies don't pass through each other.

Member Function Documentation

◆ OnUpdate()

override void EnemySyncPositionsSystem.OnUpdate ( )
protected

The documentation for this class was generated from the following file: