2D Shooter Bullet and Weapon System for Unity
3.0.0
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Here is a list of all functions with links to the classes they belong to:
- b -
BloodSplatterPool() :
BloodSplatterPool
BulletPresetChangeHandler() :
WeaponSystem
- c -
CycleToNextWeapon() :
WeaponSystem
- d -
DestroyBulletEntity() :
DotsBulletManager
DestroyEnemyEntity() :
DotsEnemyManager
DestroyEnemyGameObject() :
DotsEnemyManager
DoxyRunner() :
DoxyRunner
DrawSeparator() :
WeaponSystemEditor
- e -
EquipWeaponConfiguration() :
WeaponSystem
EscapeArguments() :
DoxyRunner
- f -
FindExePath() :
DoxyRunner
- g -
GetActiveBulletCount() :
ObjectPoolManager
GetEntityFromHitObject() :
DotsEnemyManager
GetOrCreate() :
DotsBulletManager
GetRicochetChance() :
Bullet
GetUsableBeam1Bullet() :
ObjectPoolManager
GetUsableBeam2Bullet() :
ObjectPoolManager
GetUsableBeam3Bullet() :
ObjectPoolManager
GetUsableBeam4Bullet() :
ObjectPoolManager
GetUsableBeam5Bullet() :
ObjectPoolManager
GetUsableBeam6Bullet() :
ObjectPoolManager
GetUsableBloodSplatterParticleEffect() :
ObjectPoolManager
GetUsableSparkParticle() :
ObjectPoolManager
GetUsableSphereBullet() :
ObjectPoolManager
GetUsableStandardHorizontalBullet() :
ObjectPoolManager
GetUsableTurretBullet() :
ObjectPoolManager
- h -
HandleShooting() :
WeaponSystem
- i -
Init() :
DoxygenWindow
isFinished() :
DoxyThreadSafeOutput
isStarted() :
DoxyThreadSafeOutput
- l -
LoadMagazine() :
WeaponSystem
- m -
MakeNewDoxyFile() :
DoxygenWindow
- o -
OnDoxygenFinished() :
DoxygenWindow
OnInspectorGUI() :
WeaponSystemEditor
OnPlayerWeaponShootingFinished() :
DemoPlayerAnimations
OnPlayerWeaponShootingStarted() :
DemoPlayerAnimations
OnRicochet() :
DotsBulletLink
OnUpdate() :
BulletCollisionSystem
,
BulletMovementSystem
,
EnemyBumpSystem
,
EnemyMovementSystem
,
EnemySyncPositionsSystem
- p -
ProcessBulletHit() :
DotsBulletManager
- r -
readBaseConfig() :
DoxygenWindow
ReadFullLog() :
DoxyThreadSafeOutput
ReadLine() :
DoxyThreadSafeOutput
Reflect() :
Bullet
ReloadFinishedHandler() :
WeaponSystem
ReloadStartedHandler() :
WeaponSystem
Run() :
DoxyRunner
RunDoxygen() :
DoxygenWindow
RunThreadedDoxy() :
DoxyRunner
- s -
SetFinished() :
DoxyThreadSafeOutput
SetStarted() :
DoxyThreadSafeOutput
SetupBenchmarkingScene() :
BenchmarkSetup
SetupDotsEnemies() :
BenchmarkSetup
Show() :
WeaponSystemEditorList
Spawn() :
BloodSplatterPool
SpawnBullet() :
DotsBulletManager
SpawnEnemy() :
DotsEnemyManager
SpawnEnemyAt() :
DotsEnemyManager
SyncPositionsOnly() :
DotsEnemyManager
- t -
Tick() :
BloodSplatterPool
- u -
UpdateBulletDirection() :
DotsBulletManager
updateOuputString() :
DoxyRunner
UpdateWeaponsUI() :
WeaponIconsUnityGui
- w -
WeaponConfigurationChangedHandler() :
WeaponSystem
WeaponShootingFinishedHandler() :
WeaponSystem
WeaponShootingStartedHandler() :
WeaponSystem
WriteFullLog() :
DoxyThreadSafeOutput
WriteLine() :
DoxyThreadSafeOutput
Generated on
for 2D Shooter Bullet and Weapon System for Unity by
1.16.1